THE BLUE OGRE
TYPE I, CATEGORY 3
Host: Benjamin Frost
Status: Active
Locale: Bitterwater Lake

SIN OVERVIEW

The Blue Ogre manifested following an incident that occurred at the Bitterwater Lake Research Station, where scientist Benjamin Frost had been posted for the last three winters. Isolation, academic disappointment, and the crushing weight of unmet expectations created the perfect storm for manifestation.

The Ogre exhibits a unique affinity for cold and water, traits not typically seen in this sin type. Its miasma takes the form of a bitter winter fog that freezes everything it touches, including portions of the lake itself.

MIASMA EFFECTS

The Blue Ogre's miasma is characterized by a freezing fog that reduces visibility to near zero and gradually lowers ambient temperature to dangerous levels. The miasma currently extends approximately 2 miles from the research station across Bitterwater Lake.

Current pressure has resulted in the following effects:

  • Temperatures within the miasma zone range from -10°F to -30°F
  • Electronic devices fail after 1d3 hours of exposure
  • Exposed skin freezes in minutes
  • Water sources freeze solid
  • Buildings gradually develop ice formations inside walls, eventually causing structural damage

TRAUMAS

1. Who or what pushed you into this hole?
2. Who or what is keeping you from going over the edge?
3. What are you most ashamed of?

Benjamin Frost was a promising climatologist whose career stalled after his research into rapid ice melt patterns was discredited by his mentor and department head, Dr. Eleanor Whittaker. His exile to Bitterwater Lake was effectively a career death sentence, and his continued failure to produce meaningful results only deepened his despair.

Exorcists investigating these trauma questions may find leads at Northlake University's Department of Climatology, Benjamin's estranged family in Cedar Falls, or his abandoned apartment in the university town.

DOMAINS

That Awful Flesh

The Blue Ogre can regenerate rapidly from injuries, particularly in cold environments.

  • Regenerates 1 segment on the execution talisman when a risk result of 1 is rolled in a conflict scene
  • Takes -1 slash on its execution talisman unless damaged by fire, heat, or salt
Regeneration
Weakness

Where You Belong

The Blue Ogre has exceptional control over water, ice, and ambient temperature.

  • Can sink into any water source and reappear from another within short distance
  • Can manipulate water and ice to create barriers, weapons, or obstacles
  • As a tension move, can plunge the temperature to dangerous levels
Environmental
Movement

The Agony

The Blue Ogre can inflict mental anguish reflecting its own inner despair.

  • Once per hunt, can inflict the Sunken affliction on an exorcist
  • Afflicted exorcist must answer "Is your heart really in this?" up to three times
  • "Yes" grants +1D but costs 1d3+1 stress; "No" forces 0D but restores 1 psyche burst
Affliction
Mental

EXECUTION

EXECUTION TALISMAN

Starting Size: 7 + pressure + CAT (10 segments)

ATTACKS WITH:

Freezing fists, ice shards, frost breath, crushing grip

Risk Die Stress Inflicted
1 5 stress
2-3 3 stress
4+ 2 stress

COMPLICATIONS & THREATS:

Flash Freeze

The Blue Ogre freezes the moisture in the air, creating a treacherous environment. Movement becomes hard, and any action requiring manual dexterity is also hard until the complication is dealt with.

Ice Prison

The Blue Ogre attempts to encase an exorcist in ice. If successful, the exorcist is immobilized and takes 1 stress at the start of each round until freed.

Frozen Core

The Blue Ogre summons a bitter cold that penetrates to the bone. All exorcists must spend 1 psyche burst or take 2 stress as their body temperature plummets dangerously.

SEVERE ATTACK: WINTER'S EMBRACE

The Blue Ogre can use this ability on a '1' on the risk roll. It can only be used once per mission.

The Blue Ogre summons a localized blizzard of incredible intensity, enveloping the target in a cocoon of extreme cold. The target and any who aid them roll as per the severe attack rules. For each '1' rolled, the target suffers hypothermic shock, taking 2 stress and becoming sluggish (all physical actions are hard) until they rest.

If two or more '1's are rolled, the target's extremities begin to freeze. Roll 1d6:

  1. Fingers (manipulation actions hard)
  2. Toes (movement actions hard)
  3. Ears (awareness actions hard)
  4. Nose (breathing difficult, endurance actions hard)
  5. Cheeks (speech actions hard)
  6. Multiple areas (all above actions hard)

These effects persist until properly treated, requiring medical attention or a heat source and time. After the mission, affected areas heal but may bear permanent frostbite scars.

TRACES

TUMBLERS

The Blue Ogre's tumblers take the form of shambling ice sculptures, their limbs and extremities dripping with freezing water that re-freezes upon contact with any surface.

  • Execution talisman: 2 (solo), 4 (group), 6 (massive group)
  • Features: Disintegrate rapidly in warm environments, slow and uncoordinated, take -1 slash from physical harm

Reactions:

Inflict stress: Attacks with frozen limbs, ice spears, freezing touch. (1) 1 stress, (2-3) 3 stress, (4+) 2 stress.

Create a complication or threat: Grab someone, freeze the ground, shatter into dangerous shards, create slippery surfaces.

PALACE

The Blue Ogre's palace is located at the center of Bitterwater Lake, accessible through a crack in the ice that has formed despite the season. The palace takes the form of a twisted, inverted version of the research station, suspended beneath the ice ceiling of a massive cavern.

Inside, the walls are formed of perfectly transparent ice that reveals the frozen forms of various animals and, closer to the center, humans who wandered too deep into the miasma. The central chamber houses Benjamin Frost's makeshift laboratory, where the host continues to work obsessively on climate models that now show the entire world locked in eternal winter.

Temperature inside the palace ranges from -40°F to -60°F, requiring exorcists to have appropriate protection or face 1 stress per scene from extreme cold.